I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. Sorry for the tone of my message. https://bit.ly/333bwSrGet yoUR mERChandise here ! But that's in a 1v1 situation. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? For a better experience, please enable JavaScript in your browser before proceeding. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. #1. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. (the answer is never) only nerfs. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. Its = tracking skill. If you are interested in. I'm all for buffs to taste I'd or poisoning for pvm. If versus magic mobs and you have alchemy the greater resist potions are amazing. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. Would like a GM response, but I like the conversations. I love my summoner, i play it more than anything else. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool It may not display this or other websites correctly. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. I like to suggest a chance to the weapon proc and how it works. Most people I run into do not ID like me they just melt it down. when was the last time tamers received a buff? For a better experience, please enable JavaScript in your browser before proceeding. Now that you nerfed archers, I am quitting Outlands!!! Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock But the problem is not even in this, but in the trend. Out of stock. And got it updated. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. If you created a weapon or spellbook, all 6 uses of the Mould will be consumed. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. I'm all for progressive curing getting nixxed. You could still have say a max 25% chance for deadly upgrade. I personally ID everything, I keep items I'll use, and melt down the rest. You must log in or register to reply here. 80 tracking resist anatomy. Selling High End Ultima Online Outlands gold and accounts. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. Aspect Kits Poison Aspect Activation Kit. This is exactly what I have been looking for as a relatively new player. Mar 13, 2019. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. You must log in or register to reply here. @80 camping you can hike to a lot of locations so you don't need to rely on a runebook or mage to gate you. I've seen Vanq weapons selling for 20K+ in discord. JavaScript is disabled. You are using an out of date browser. 1. Thread Status: Not open for further replies. Maybe we would see magic gear more for sale. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. Aspect Kits . Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). There's pretty much just tamers and summoners. This message has been sponsored by the anti-tamer coalition. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. https://bit.ly/333bwSrGet yoUR mERChandise here ! You must log in or register to reply here. can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. Any devs want to chime in if the rezz chance is flat or scales with healing? normal handling for being a 3rd circle offensive spell). You must log in or register to reply here. Join the Discord and check out the Script Supporters. Very cool. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. If you created a piece of armor, only 1 use will be consumed. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Wonko99 9 mo. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. there is no hope for a bright future. https://. For a better experience, please enable JavaScript in your browser before proceeding. 220.000 Gold. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. might as well just run to a wandering healer or find another way to rez. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. All templates sometimes get buffs, except tamers. I just don't like the idea of the buffs being based around aspect gear. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect Tier 13 death aspect & high poison aspect. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. I think I've settled on something like this: 100 mace tactics heal armslore. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. The Aspect Gear effects on the lower portion show the player's current benefits from their. 132.000 Gold. Overall the armor proc rate is decent. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. It may not display this or other websites correctly. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! Lol. Working on my first dexxer and had a question about my build. Also the greater resist potions only work for PVM and only for 1 minute. Aspect Special Effect: Whirlwind. Add to cart. I usually carry 25 cure pots so poison dexxers are absolutely no threat. We'll refer to this damage as Poison Sting damage. It may not display this or other websites correctly. ago. Aspect Special Chance. I personally take this to GM on most of my characters. You are using an out of date browser. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. Working on my first dexxer and had a question about my build. is it practical so you can keep it up for an hour hunting or so? The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. I meant you'd take more damage at 80 resist vs GM resist. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. I keep everything Force/Hardening and above. Wow!! . poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. Can you have a different aspect armor type from the weapon? I am sure that soon the tamers will be nerfed again, and again. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. Available poison types will be listed in the context menu. 1 pvm pet and all ranged pvp pets. Conversely, a Void Bow would require a Carpentry Mould. This reactive armor can happen once every 15 seconds. 25% base cure chance becomes 10% cure chance). 96.000 Gold. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Finally finished my home work on all the changes that were made. This page was last edited on 9 April 2022, at 21:19. For a better experience, please enable JavaScript in your browser before proceeding. Poison Core - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on Discord! Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level