Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Aimed Shot has 1 proc associated with it that is relevant to your rotation. If your favorite trick is "use gun on man", the Gunslinger is for you. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Hideout isnt always useful as a movement ability, but its incredible when you can use it. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. The 2 charges give you a lot more flexibility with your burst since you can save them up without losing sustained DPS until after you have both charges available. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. Get as much as you can as fast as you can. Remember to take Efficient Ammo if you plan to do AoE. Death . This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. This page serves as a resource for players to share builds with other members of the community. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. The only other specs that can do this are Juggernaut / Guardian DPS. Im not sure why this is. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Your email address will never be shared or sold. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. Its cooldown wont begin recharging until the cooldown on the first activation completes. There are very few disciplines that match Sharpshooters level DPS debuff independence. For Sharpshooter, the unique effect is that it has 2 charges. Outward Wiki. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Main Page; All Pages; Interactive Maps; navigation. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Make a habit of reading through all of your Ability Tree choices each time you log in. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. Also good to use against Bosses, as it inflicts Pain and Chill to improve all your outgoing damage and setup Opportunist Stab without the need of your pistol. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. the build is only good because it takes advantage of a spell in a tree. You can also put Burst Volley > Penetrating Rounds > Trickshot at the top of the Gap priority if that makes more sense to you. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. This will probably result in higher max parses, but theyll be less consistent. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. Without them, the build no longer accomplishes its primary function. Make sure you place all of these abilities on your bar in an order that makes sense to you. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Hunker Down also provides CC immunity. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. 1 choice where youre picking 1 of 3 abilities. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. I want to give special thanks to everyone who is or has ever been a member of Time Turners. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. If the damage is force/tech, youre okay to activate your other DCDs and since its RDT, not DR thats being provided, the 75% feels like it isnt doing as much. Another of the abilities is the movement ability with the longest cooldown. Gunslinger - Chaos Dungeon/Cube Build . There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. Peacemaker Gunslinger Guide for Lost Ark. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Your bread and butter. Aside from damage #s its completely irrelevant what pistol im using with it. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . This will be fixed the next time you use Burst Volley though. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. It still significantly reduces the effectiveness of their DCD, but not all the way. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. Without them, the build no longer accomplishes its primary function. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. While it may not be immediately obvious, the entire spec is set up around doing this. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. Stacks up to 2 times. Agility boosts your AP, and it boosts it quickly. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. These are the builds that I recommend for different types of content and situations. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. Feel free to create a build using our template generator below. As per usual, if you found this video useful please leave a like, comment, or subscribe. 3 choices which are just old Utility effects. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. Str: Dump. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. Outward offers four factions to join, one of which you must join to complete the story. If you dont want to bother with extra relics, just always use the Relic of Serendipitous Assault. Equip whichever version of these relics that has the highest item rating. In actual raids, youll probably need to apply it more often. This gap is not present if you are taking the Relentless Shots ability tree buff. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. How can I maximize my uptime? With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Please note that speed boosts do not get added together, only the fastest speed boost is applied, so Reset Engagement it will take effect over Heads Up, so if you already have that effect active, be sure to wait until its over to activate Surrender. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. If everyones health is below 40-50%. Dex: Dexterity is everything to the Gunslinger. This is your hard stun, meaning it does not break on damage. Gunslinger - 3v3 Deathmatch Build. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. Stacks up to 2 times. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Tripod 3. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. This build is for those that want to be able to use any rifle or pistol weapon. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. This is your interrupt. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. Completing the quests for a given faction will net various rewards, some of which are detailed below. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. Its the same situation if Vital Shot needs to be applied. A strong Gunslinger build is all about VATS. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. This build is designed to do AoE damage and will not be viable for sustained DPS checks. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. Using any damaging ability is better than just standing there not doing anything. That's all there is to it. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. The only reason I can see is that its a debuff that gets used by all 3 specs. Even if you mess up, keep doing the rotation! Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. Instead, there is a new system called the Ability Tree. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Stay behind the boss and cause havoc. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. If you want me to try other builds don't be shy to comment or dm me. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. This passive is a bit buggy. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. One-Time Tip via PayPalMonthly Patreon Pledge. Author of a ton of SWTOR Class Guides for VULKK.com. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. The vast majority of damage that bosses deal in raids is considered AoE damage. Outward Wiki is a FANDOM Games Community. Con: Essential on any adventurer. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed.