Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. (+5 Sanity). The enemy must not be in combat to trigger this effect. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. (+10 Health). (+1 Posture, +2 Carry Load). (+5 Health). Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. (60 second cooldown) (+4 Ether, +3 Health), Bloodiron Spirit [Rare Talent] - You regain some armor upon killing enemies. Takedown request | View complete answer on deepwoken.fandom.com (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. (+1 Elemental Intensity, +1 Health). For Example: Random Flamecharm Combat Mantra, Random Strength Support Mantra. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. If the song permeates everything, then let it be your conduit, and you its master. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. Running attacks will slightly slow your enemy for 3 seconds. This is a browser function, but all mainstream browsers should have it. 50 fortidut. Herbivore [Common Talent] - You gain more nutrition from eating plants. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Bypass the reduced posture reduction of shields. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. Agility,?? (+4 Elemental Intensity, +2 Health). Said cooldown applies to individual steps. 60 nasradikal. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. You heart heart with the world itself, as the Stars above watch over you. Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. Heavy Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. (+3 Health, +7 Sanity). HP instead of 250 HP. Obtained after fishing 10 times successfully. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Most ingredients can be found at Fort Merit. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. ago. Essentially, anything in the monster category that is not a Mudskipper or Angel. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. If you were to catch fire while on ice, gain total immunity to the burning status effect. They will ask you to make 3 potions. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. Deal +30% posture damage against Fist of Navae and Legion Kata. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Glare - Opponents facing you are briefly stunned. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? How much Charisma do I need Deepwoken? Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Use your lightning to defibrillate your allies on the battlefield. Sing - Charm those around you with your powerful voice. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Receive a compass, displayed at the top of your screen, which point South. The status effect is represented by blood pouring from the legs. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. here's the stats: 25 stenght. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Everything is simply as we choose to percieve it. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. The sound beneath the waves. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. Celebrity [Common Talent] - Your reputation caps out higher. Complete Alpha's quest. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa. Grant up 1.25x damage when nearing 100% insanity. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Make your way to the Blindseer oath temple and interact with the middle purple flame in front of Neero. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. He will request that you kill a sharko. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. There are certain cards that are handed to you automatically, free of charge. Detonate crystals on a player when they are guardbroken. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. These are just raw stat increases and are beneficial to anyone. yurrr listen man. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Haunted Gale [Common Talent] - Every 5 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. Roll 2 - Receive 2 random Talents that are available to you. (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+2 Ether, +7 Reservoir, +3 Health). (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. Health regeneration is increased while swimming. Prerequisites: 20 Intelligence / 20 Willpower / 20 Charisma. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. (+1 Passive Agility). Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+2 Health, +2 Passive Agility). Sacrade 20 days ago. (+1 Carry Load). Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Taunt - Taunt those around you, causing them unable to jump and to take more damage. (+2 Health). (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. Despite the wording, the base version of Time To Go still works. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. In return your Lightning Impact will require more time to cast. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. Adept Shadowcaster [Shadowcast Exclusive] - You can now obtain 1-Star Leveled Shadowcaster Mantras. (+4 Health, +1 Carry Load). Prerequisite: Grand Javelin, 60 Thundercall. Also grants immunity to the Flame Blind mantra. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. On your next Power Level, you are able to pick another hand of cards. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+4 Ether, +2 Reservoir, +1 Health). Bypasses the ingredient cap and will not make Diluted/Nothing potions. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. Talents) Overview Terminology Talents (+3 Health, +3 Sanity, +5 Ether). Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. (+3 Health). (+4 Elemental Intensity, +5 Health). Reduce damage taken from the Tier 2 insanity, Scratching. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. This is also true for Fire Gun. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. (+20 Sanity) (Obtained by wearing a blindfold). Crit procs are indicated by a red visual effect. (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. Hunger drain from swimming is multiplied by an unknown amount. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). (+3 Ether, +2 Passive Agility). Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Applying chill or freeze now applies ice crystals on the enemy instead. Strength Fortitude Agility Intelligence Willpower Charisma. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". You cannot roll Conditioned Runner with Fishman. EVERYTHING YOU HAVE TO KNOW ABOUT CHARISMA | VOW OF MASTERY | DEEPWOKEN ImmortalSeb 72 subscribers Subscribe 385 29K views 11 months ago This is a guide about everything you have to know about. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. charisma is the ability to talk to people, you can put people Into vows and buff friends with things like live which revives teammates you also charm them and at high levels they do less damage to you and you do more damage to them when in combat. Drinking potions will slow you down less. Blinded [Common Talent] - Your vision is obscured by something. "Max ether" translates to having more than 95% ether. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Enemies remain knocked for 15 seconds instead of 10. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. Effect may inconsistently fail to manifest despite the visual effect. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. You remember the warmth of your youth. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (Better Ether regeneration). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. (+9 Carry Load, +2 Passive Agility). (+2 Passive Agility, +2 Health). Players are only slowed a little bit for less time instead. These Talent are meant to make maintaining your ship easier. Quest giver located at the gate to burning stone gardens. Vow of Mastery acquired by collecting 25 + Charisma. However in their rage they do extra damage. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. Hitting your opponent with the M1s 3 times will grant you a speed boost. Charisma is by far the best support stat. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. The second hit no longer deals posture damage. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. You can toggle spell shout visibility by typing '/e shout' into chat. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Numbers also cannot be used. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. ". There are certain cards that are handed to you automatically, free of charge. Thanks bro. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards.