Dungeons & Dragons: The Best Starting Quests In Rime Of The Frostmaiden By Sergio Solorzano Published Sep 21, 2020 These quests offer the best chance of getting the party to level two alive, communicating the peril of the setting, and creating epic moments. The character, after this life-scarring event, would be traumatized and started travelling the world in search for something to fill their life with. Like others on this list, players likely won't be able to use their characters fromRime of the Frostmaiden. I think I've narrowed it down to what, overall, might be the best option. Icewind Dale is an excellent place for any wizard hungry for knowledge, as ancient relics of the long-fallen Empire of Netheril can be found buried in the snow. Seems like an appropriate place to do so. In fact, the sun no longer appears above the mountains, not even in . Bards are always fun too, and music around a fire in the frozen wilderness just feels right in this campaign that is literally named after a poem! Luckily, I'm still making night version along with all the outdoor locations I paint, so with Icewind Dale being in eternal night, that is the version that . Then again, I can see how beasts will come in handy and, if the DM is lenient, maybe Coastal will be useful around Lake Zarovich. Reincarnation: really missed the point-- rather than a humanoid, I would totally use this as a way for a character to play an awakened plant or beast, because there are an unusual amount of awakened creatures in this campaign! RELATED: Dungeons & Dragons: What You Need to Know About Oblexes. I try to rotate through them all. Please check out my homebrew, I would appreciate feedback: Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World,Enigmatic Esoterica forms. If youre creating a character for this adventure, ask your Dungeon Master to see this part; its the best place to start! , which contains detailed assessments and suggestions for most of the encounters in Rime of the Frostmaiden. Edit: Perhaps a wolf is the spirit animal of this character, either their Shifter ancestry, or druidic affinity. Icewind Dale: Rime of the Frostmaiden is an exciting adventure thatll take the party through many diverse challenges and experiences but lets just be honest: its not the easiest adventure to run. I also love the idea of Rogues hiding in the snow, Wizards using the Tiny Hut spell to completely ignore the wilderness, and Artificers being able to build anything you need to survive! And I wanted to ask folks for interesting character ideas that might fit into such a winter-swept setting? The text says "natural" light in Icewind Dale is no brighter than dim, but Auril's aurora (which I wouldn't call "natural." Because of the way the adventure starts out (in a sandbox-type environment) you may want to emphasize that the characters should be ready to adventure simply for the sake of adventure (and to do good/get paid). For DMs, Rime of the Frostmaiden is a test of precision. This is the thread i have been badly needing! That Icewind Dale: Rime of the Frostmaiden is a campaign dealing with loneliness, isolation, and an unrelenting cold seems eerily timed with the way the world feels outside of every Dungeon Master . My Levistus Tiefling hex blade warlock. In addition, theres not many hints to these main stories in the early chapters of Rime of the Frostmaiden. My personal favorite, however, is that Auril has learned of the Arcane Brotherhoods quest to uncover Ythryn and the Everlasting Rime is her attempt to stop them. Accessories Coming to our last point - the accessories that come with the adventure - we get to end on another high note. Icewind Dale: Rime of the Frostmaiden begins shipping on Sept. 15. Beyond the player characters motivations, theres another characters motivation to consider: Auril the Frostmaiden. Druids of frost devoted to Auril the Frostmaiden stalk the snow, spreading her grim power wherever they go. Ads . And if implementing recent Unearthed Arcana: Genie Warlock (Marid) - cold resistance, and perhaps your self-glorifying Marid patron doesn't like this Frostmaiden stealing her style Phantom Rogue - a spooky rogue subclass, which will have your fellow party members looking at you funny when you summon the howls of the dead. Just super duper helpful and I really appreciate it! So which one does this refer to? You can also check out this video on story and foreshadowing in Chapter 1: Ten-Towns: While Rime of the Frostmaiden starts out as a sandbox, the latter half of the adventure is much more of a railroad, with the characters jumping straight from one quest/location to the next, with little room or reason for detours. The frost druids provide the duergar with chardalyn, while the duergar help the frost druids track down and eliminate the Arcane Brotherhood. Polar bears are considered to be a bit spirtual tho, so hopefully I can get away with it :P. I'm going with a human fighter, rogue, or maybe rangerI think a more "ordinary" character will fit in well with the modern horror feel that I'm so excited about. Beyond this yawning fissure, the Caves of Hunger await. Please let us know if you have any questions or need any help! Wildfire would certainly be interesting in a snowy environment. Did any of these deaths happen during the berserker caves by chance? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. So ask them: Are they locals, whove decided to help end the eternal winter, or are they adventurers whove come to aid Ten-Towns? The Eldritch Knight is a warrior through and through, but armed with just enough magical tricks to overcome Icewind Dales supernatural horrors when they arise. Oh, I never thought about a Druid of the Land. And from the images included in the book, I don't think the Aurora is that bright. I've heard there are a tribe of Goliath in ID:RotFM, especially since Goliath are well adapted to mountain living. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. Previous Page. In fact, the opposite may be true: Being able to sneak up on a group of enemies who are looking for you. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Wizards are a strong choice in this campaign because of the amount of spellbooks and related items found in the campaign, moreso than bards so I would change that. I would say that the best race for this campaign is the white skinned dragonborn, since it has resistance to cold damage. Weigh the pros and cons with your group and decide whats best for you! Thus far in the Icewind Dale DM guide series, weve learned that your player characters need their own motivation to save Ten Towns, and that the wilderness of Icewind Dale is rough! My character is a Wildhunt Shifter Ranger (who's beast within is a polar bear ;)) and has the outlander background. Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. For a more in-depth guide to creating this structure, you can check out Part 3: Starting Strong, Part 4: Northern Ten-Towns andPart 5: Duergar Conspiracyof the Running Rime of the Frostmaiden-series. I am going to play a half elf Ranger up a character for Rime of frostmaiden. (warlock with devil's sight), Or an ice sailor and fisherman who can turn into a fish themselves to swim beneath the icy lakes to hunt for knucklehead trout? Players will also need to create new characters for the adventure. So were ready to talk about character race, background, class, and those dark secrets to create compelling characters for Rime of the Frostmaiden! I also think Path of the Beast might be a good choice, but it will depend on whatever the final form of that subclass is. Avatar courteously cleaned up by thoroughlyS. My group recently finished a long-term campaign through the Rime of the Frostmaiden campaign book, a chilling wilderness adventure, diving into the roots of the long-lasting Winter Icewind Dale has been experiencing recently. The book was reviewed using a physical copy . The adventure, which takes players from levels 1-10, is definitely horror-inspired, so those who likedRime of the Frostmaiden'suse ofthat genre will certainly enjoyCurse of Strahd. I get two or three languages (one from background, one from half elf and potentially one from favored enemy). Okay, theyre good for any campaign, but their totem warrior subclass is a perfect match with the Reghed tribes of the bear, elk, tiger, and wolf who wander the tundra of Icewind Dale. Maps and Guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. I especially liked getting a glimpse into your thought-process here (the why's behind each choice). In it heroes face the terror and dangers of the frozen tundra, experience new monsters, and even get the chance to delve deep into a long forgotten magical city. Icewind Dale: Rime of the Frostmaiden works best when the characters begin their first quest having already met one another. Funny you should should ask! But, I would think Dwarven and Giant might be good languages to have (IIRC theres a dwarf clan of some import in the Ten Towns area, and Goliaths seem like they might be relevant in such a wintery, survivaly campaign.) Having thought about encounter balance and prepared just a little for it, helps these sort of interventions feel more natural and less like the sort of impromptu deus ex machinas here comes the DM to save your behinds! There were only about two Runes I wanted, so why bother leveling it past 5th level or so instead of MCing out into something else? And if you want to start this campaign around level 6 after Dragon of Icespire Peak or another mini-campaign, you can skip the first two chapters and begin at level 5, or start at level 7 with chapter 5, when Auril actually comes into play! Why is Auril casting the Everlasting Rime to begin with? I think if I were to play it, I would play a character who almost became a warlock, attempting to make a pact with an otherworldly creature, but eventually backed away after having a life-scarring life experience, probably related to the patron (Haven't decided what the patron would be yet, maybe Auril). Note that Session 0 includes two videos. Better yet, I encourage you to review ALL of the secrets (which were about to do) then have your players privately share their backstory or their own secret ideas with you, so you can simply give them one or more secrets that make sense for their character! Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. You may see it as your sacred duty to thwart this cruel goddesss ambitions. This seems to be the best fit both when looking at the difficulty of the different quests, but also when considering that Caer-Konig and Easthaven will quickly lead the characters toward Sunblight, which you probably dont want to happen too early. This can make the adventures story seem somewhat obscure and disjointed, causing both players and characters to become confused about what the point of the adventure really is and what their goal should be. Beast Barbarian - don't run from the monsters in the woodsBE the monster in the woods. One of the most beloved parts of the Players Handbook is the random trinket table full of flavorful items your characters can start their adventures with. Feel the cold touch of death in this adventure for the world's greatest roleplaying game. "Cannon" is what you're going to be shot with if you keep getting the word wrong. Here are four you might want to play after finishing the newest Dungeons & Dragons adventure. What is your character's background? Music by Kevin MacLeod. The book was reviewed using a physical copy provided by Wizards of the Coast. Icewind Dale Icewind Dale: Rime of the Frostmaiden - Wikipedia Beyond this yawning fissure, the Caves of Hunger await. Alagondar Scion: This only works for humans, half-elves, or half-orcs, and it means Lord Protector of Neverwinter, Dagult Neverember will send an assassin to kill the character! Tundra Storm Herald isn't a bad idea either. Icewind Dale: Rime of the Frostmaiden is an adventure module with themes of survival, horror and fantasy for the 5th edition of the Dungeons & Dragons fantasy role-playing game . A place for Dungeon Masters to discuss the D&D 5th Edition book: Icewind Dale: Rime of the Frostmaiden. I hope I can do this adventure! The latest Dungeons & Dragons tome to be crammed into your DM's bookshelf is Icewind Dale: Rime of the Frostmaiden. The denizens of Ten-Towns - ten settlements clustered around the lakes at the center of the Dale, nestled between the Spine of the World and the Great Glacier - grow increasingly desperate for a spring which never comes. Seems really fun! For the conditions outdoors, anything that evokes IRL Alaska / Yukon / Scandinavia / Siberia / Antarctica will be appropriate. Let us know in the comments! A goliath survivor of some kind might be cool. I had just finished watching this video guide and I closed youtube to open up reddit as this is the first post I see, what a coincidence!! check out the. And to develop your characters intrinsic motivation to end the Rime, I recommend checking out the Icewind Dale Player Primer available on DMs Guild (full overview in the video linked above). I would probably be Circle of Wildfire, and my race as a half-elf or wood elf. And a little bit of Alien (the movie Alien). Icewind Dale: Rime of the Frostmaiden is home to many dangers, yes, but with treasures like these, it all seems worth it. Next Page. Player got elected as town speaker of Good Mead and wants the platform our DM made for our final fight with the Shrine to The Wendo [20x20] - Oneiromancy Maps, Press J to jump to the feed. 4. Icewind Dale: Rime of the Frostmaiden is a big book (320 pages) packed with a lot of info from new rules, 79 new monsters/opponents (plus some stat blocks reprinted from other books for DM ease), magic items, and three new spells, to a challenging adventure and setting guide showcasing more than 26 locations. and help the players figure out why their characters are in Icewind Dale. You have to walk that fine line between building tension while saving some of the good stuff for later. Now, Pirate Cannibal: is a genuinely dark secret to seed the location of the loot-laden Dark Duchess pirate ship in chapter 2! (Icewind Dale: Rime of the Frostmaiden DM Guide) Watch on Starting Quests Cold-Hearted Killer The PCs are tasked with tracking down a killer as there are 3 murders that seem to be tied to a small, shady, trading company that moves from town to town. I am going to play a half elf Ranger for Rime of frostmaiden. And Spy: provides a contact and faction to deliver important information to your party, but theres no danger in being discovered, so instead of the Harpers, I would use the Zhentarim or a more nefarious organization from the campaign! Covering the hottest movie and TV topics that fans want. Hoping for that IS how one of my party members died when the Paladin got corrupted during their long rest, woke up, and well lets just say things got dramatic. for more advice on how to alter Vellynes Quest and open up the adventure more. From an optimization perspective, water genasi, hill dwarves, and lizardfolk will all do well because they get bonuses to constitution and wisdom! Icewind Dale: Rime of the Frostmaiden is a huge adventure book filled with opportunities for characters to start their heroic (or morally ambiguous) journeys in the rough-and-tumble settlements of Ten-Towns. Create an account to follow your favorite communities and start taking part in conversations. Me and a couple friends are going to jump into Rime of the Frostmaiden and was wondering if anyone had any class suggestions, we already have a: On that note, a Dream Druid would work well, given their rest protection feature. limb and say undead as a favored enemy is likely going to be quite appropriate at 6th level. In a land where the elements are ruthless, one way to survive is to become attuned to the elements themselves. Especially given the text for the ability: Yep. Reghed Heir: provides a royal edgy backstory and an awesome were-polar bear contact-- so definitely one you should use in your game! In Icewind Dale, adventure is a dish best served cold. covering Aurils and the characters starting motivations in more detail. and I had the great suggestion for a Tundra wilderness scene that could be used for Rime of the Frostmaiden. On page 11 of Icewind Dale: Rime of the Frostmaiden, we are told that the average temperature in the region is -49 o F (-45 o C). Seriously, check out the wilderness survival guide if youre not convinced! I looked at Draconic Bloodline Sorcerer for this already but they dont get resistance to anything from what I can see. You can find him on Twitter @LD_Nolan. White and silver dragons are known to inhabit the frigid regions of Faern. You can check out Part 6: The Open Railroad for more advice on how to alter Vellynes Quest and open up the adventure more. . A loose structure means having an idea about in which order you want the party to visit different towns and locations, so that things unfold in a way that suits you and the story you want to tell. For the most partthis adventuredeals more with exploring and understanding Netheril, so it's the perfect choice to help establish that new world for players. When creating your character for a new D&D campaign, your Dungeon Master might have a certain process that they want the players to use to make their characters. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. The appendices of this adventure contain 17 character secrets that you can randomly choose for your character when you create them. Im reading through your DM guide on preparation for running the campaign, and it is am incredible resource! A character with the Littlest Yeti secret was raised by and is basically the party liaison for yetis, so at some point you simply MUST use one of the yeti encounters from chapter two! Hmm, I have yet to run a druid in 5E. RELATED: Dungeons & Dragons: How To Build A Fall Guys Bean Room For Improvement via: WotC And playing a servant of Auril could also squarely put you as a spy in the group as well. Which has a character hook for every background included in the Players Handbook, like some popular choices. As for Race, a shifter sees like it would be well suited for the outdoors as well. Thanks for the reminder about that point, much appreciated. For a class, a Gloom Stalker ranger seems like it would fit right in. Runaway Author: also threatens your characters life, but can make them friends with the Knights of the Black Sword in Caer-Dineval! I suppose you would burn through those points quick if a blizzard rolled on, that could be a fun thing though, to have to think about saving those points for the weather. To get a sense of my WARNING: The following article contains spoilers for the latest Dungeons & Dragons book, Icewind Dale: Rime of the Frostmaiden, available now from Wizards of the Coast. That being said, Curse of Strahdis the only adventure on this list not set in the Forgotten Realms, instead taking place in Ravenloft. Icewind Dale: Rime of the Frostmaiden Dice and Miscellany Kit Great Accessory for Players, Perfect Gift for Adventurers From the half-frozen lakes to the shrouded peaks, this accessory contains resources to enhance the experience of playing Icewind Dale: Rime of the Frostmaiden, a Dungeons & Dragons adventure book sold separately. I wand to pick a Goliath to tie my character to the adventure. All the latest gaming news, game reviews and trailers. Zoom In. First. I don't understand the Tasha's stuff (I play AL, it's not likely to be AL legal), but the backstory is just right. Obviously this is only my opinion, but its both very thematic and incredibly good for the adventure from a mechanics perspective. Life, but its both very thematic and incredibly good for the conditions outdoors, that... 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